![]() You'll have the honor of voting for MOTW (Meme of the Week) and MOTM (Week of the Month) You'll be an official memeber on this wiki it's up to the individual.īut you may be like, what's the pros of being a Memeber, here are the benefits: To become a Memeber of the council, one must upload at least 7 BoWs related memes in a week to keep the position. There is only one requirement as of now, but I might change this later. ![]() But I have come up with a process of becoming a MEMEber of the Meme Council. So, there is no council as of now, since there are no confirmed Memebers yet. ![]() The trouble, as in real life, is finding the builders.Firstly, I would like to appreciate Atu for coming up with this silly yet amazing idea of a Meme Council on this wiki. Certainly, to echo Field of Dreams, if you build it, they will come. So what's the conclusion? Only that you shouldn't expect too much online. ![]() For instance, a site that demands too much interaction and content generation from users will see nine out of 10 people just pass by.īradley Horowitz of Yahoo points out that much the same applies at Yahoo: in Yahoo Groups, the discussion lists, "1% of the user population might start a group 10% of the user population might participate actively, and actually author content, whether starting a thread or responding to a thread-in-progress 100% of the user population benefits from the activities of the above groups," he noted on his blog ( in February. ![]() That puts the "creator to consumer" ratio at just 0.5%, but it's early days yet not everyone has discovered YouTube (and it does make downloading much easier than uploading, because any web page can host a YouTube link).Ĭonsider, too, some statistics from that other community content generation project, Wikipedia: 50% of all Wikipedia article edits are done by 0.7% of users, and more than 70% of all articles have been written by just 1.8% of all users, according to the Church of the Customer blog ( ).Įarlier metrics garnered from community sites suggested that about 80% of content was produced by 20% of the users, but the growing number of data points is creating a clearer picture of how Web 2.0 groups need to think. The numbers are revealing: each day there are 100 million downloads and 65,000 uploads - which as Antony Mayfield (at ) points out, is 1,538 downloads per upload - and 20m unique users per month. ![]()
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